Depression Quest by zoe quinn, patrick lindsey, isaac schankler reminded me a lot of the "Make Your own Adventure" books from elementary school. I always enjoyed the idea of those books, although I never finished it because I got too lazy to flip to all those pages. This game was definetly an experience, the creators really depicted the life of someone with depression with reality. I could feel the exahustion, the anxiety, and the unspoken pressure from closeby people to be okay. I thought the idea of crossing out options that the character was not able to carry out was very clever and intentional. Anyone who expereinced depression knows that sometimes there are better actions to take in certain situations, and are aware of it, but just physically and mentally unable to proceed with it. So those choices that were unable to be made instead makes the situation worse, putting the character in worse situations where they were given less possible choices.
To be honest, I am not a big fan of games where I have to read a lot (I'm the type of person that skips over the dialogue in games and wonders why I'm so lost). But this game's purpose was not enjoyment or fun, but more of a simulation. I think this is a great way to bring awareness into the life of someone who suffers from depression without making it too triggering or aggressive.